This may be the biggest mistake in modern Shroud research: believing that 3D data is encoded into the image in such a way that it eliminates photography and painting as possible mechanisms of its creation. Now presented as compelling evidence of authenticity—intended to reinforce the idea that the image formed as the cloth lay directly over a real human body—this claim has been echoed by organizations such as the Sign From God Foundation, which asserts:

Facts: The Shroud contains 3D “distance information,” the application of which was utilized as the basis for the History Channel’s 2010 mega-hit documentary “The Real Face of Jesus?” and 2017’s updated version, “The Face of Jesus Uncovered?” (No longer available from the History Channel)

This so-called “fact” requires serious scrutiny on three fronts: the nature of the data, the logic of inference, and the rhetorical use of popular media as validation.

A Notion of 3D Data in the Image

In 1976, physicist John Jackson and radiographic expert William Mottern ran a photograph of the Shroud through a VP-8 Image Analyzer, a device that creates 3D visualizations from grayscale images. Their conclusion, echoed in STURP’s 1981 official summary, stated:

The computer image enhancement and analysis conducted by a device known as a VP-8 image analyzer reveal that the image contains unique, three-dimensional information encoded within it.

Over time, this became a central talking point among Shroud advocates. In public presentations, Barrie Schwortz described the output as a “rather amazing natural relief of a human form,” implying that this distinguished the image from regular photographs or artwork. Eventually, Schwortz stated this to a wide audience:

This spatial data encoded into the image actually eliminates photography and painting as the possible mechanism for its creation and allows us to conclude that the image was formed while the cloth was draped over an actual human body.
(National Catholic Review, July 4, 2015)

That conclusion is simply not supported by the technology. The VP-8 is not a depth scanner. It interprets brightness—grayscale values—as height. Any image that behaves like a “heightmap” (a common topographic technique) will produce a 3D-looking surface. It does not follow that the image is encoded with actual spatial depth or contains “distance information” in the physical sense, any more than, say, we might think that an orange ball is necessarily an orange fruit.

As Ray Rogers pointed out, a drop of ink on porous filter paper will produce a “mountain” when processed by the VP-8. This is an illusion, not height or depth or “distance information.” It’s akin to plotting population density as terrain where densely populated cities seem like mountains while rural areas, be they mountains or swampy lowlands, appear as flat plains: The data maps into shapes, but the shapes aren’t physically real.

The VP-8 shows us apparent relief, not real relief. It is physically not able to do more than that. The word “apparent” is crucial, and it was regrettably omitted from the 1981 STURP summary and from public discussion and papers that followed.

The VP-8 Duck Test

The danger here is a classic essentialist fallacy—mistaking appearance for essence. The VP-8 image “looks” like a face with contours. Therefore, it must contain 3D data from a real body. It’s the duck test: if it looks like a duck, walks like a duck, and quacks like a duck, it must be a duck. But as philosophers like Karl Popper have reminded us, that’s not science—it’s presumption.

Groucho Marx, Monty Python, and Mark Twain all satirized this thinking. What looked like a real duck might be a rubber duck, a mirage, or a miraculous apparition of a duck. Or in this case, it might be a result of image-processing algorithms interpreting grayscale values, not encoded spatial data stemming from a miraculous event.


Other studies underscore this. In 1994, Drs. Emily Craig and Randall Bresee showed that by daubing powdered pigment onto cloth, they could create an image that, when plotted in 3D software, produced a human relief nearly indistinguishable from the Shroud.

A dust painting by Drs.Emily A. Craig and Randall R. Bresee, University of Tennessee forensic researchers, from a paper, “Image Formation and the Shroud of Turin” and a later 3D rendering of it produced by ImageJ software from the National Institute of Health (NIH).

Hugh Farey later pointed to experiments by Colin Berry, who used thermal imprinting to create “negative” images with 3D characteristics. Farey noted:

[Berry] demonstrated that almost any scorch will produce both an effective ‘negative’ image, and can be converted into a ‘3D image’ using similar software to that of the famous VP-8 Image Analyser, demolishing any miraculist claim that only the Shroud was capable of such effects.”
(British Society for the Turin Shroud Newsletter, June 2015)

Dr. Colin Berry’s roasted whole-body medieval flour imprint showing 1) toy used, 2) imprint on cloth and 3) 3D rendering produced by ImageJ software from the National Institute of Health (NIH).

While reviewing various image formation theories, I came across a proposal by Joseph S. Accetta, an original member of the STURP team, who suggested that a woodblock or intaglio technique—both known to have been in use in the 14th century—could account for all visible attributes of the Shroud image, including its apparent 3D characteristics. Intrigued, I tested the idea myself. Within half an hour of searching Google, I located a full-frontal woodblock portrait, and in about 15 minutes more, using Microsoft’s 3D Builder, I rendered it in simulated relief. The results were visually compelling and raised new questions about the assumptions often made regarding the uniqueness of the Shroud’s so-called “encoded spatial data.”

Dr. Joseph Accetta, one of the original STURP team members, proposed that the woodblock or intaglio technique known to be in use in the 14th century could account for all visible attributes, including the 3D effect. This is a full-frontal face view of the painter Claude Monet. The woodcut and print is by Monthian of Phuket, Thailand. The 3D image was created with Microsoft 3D Builder emulating a VP-8.

Accetta also pointed to a common photograph of a sculpted death mask—an ordinary flat image of a molded face—as another example likely to yield a comparable result when processed. He was right. When Colin Berry independently plotted this, the outcome again mirrored the so-called “encoded spatial data” effect. These simple experiments challenge the persistent narrative that the Shroud image alone can produce such 3D characteristics and suggest that the illusion may lie not in the cloth, but in our lack of experiments—and our jump-to-conclusion interpretations.

A death mask from “Probable Origins of a 14th Century Shroud Image” by Joseph Accetta and a 3D rendering of it produced by ImageJ software from the National Institute of Health.

The Documentary Fallacy: Popularity ≠ Proof

The final piece of the puzzle is rhetorical. The Sign From God Foundation points to The Real Face of Jesus? as if its popularity lends scientific credibility. Even if it was a “mega-hit” (a debatable claim), that’s no substitute for empirical rigor. The rendering of a face from grayscale data is an artistic interpretation, not a forensic revelation. Artists do this all the time—from skull reconstructions to CGI-enhanced portraits. It proves creativity, not divinity.

Conclusion: The Weight of Apparency

It’s entirely reasonable to be intrigued by the Shroud’s VP-8 output. Many of us once were. But interest must not harden into certitude without clear, reproducible evidence. The VP-8’s output suggests a visual illusion of depth, not encoded spatial data. And from that, we cannot reliably leap to conclusions about authenticity or miraculous image formation.

As Twain might say, what we were so sure of, “just twasn’t so.” The Shroud’s image may look 3D, but appearances are deceiving—and when those appearances are used to manufacture theological certainty, we risk confusing suggestion for truth, and wonder for fact.